The pixels are going to be partially transparent. You can drop the numbers down when you dio. It's going to be at 2 55 and that is your maximum capacity. 1st 1 being Alfa compositing so by default. Generally speaking, you're probably gonna be working at a one pixel brush for most of what you're doing On the right side of the one pixel input area, you can choose different settings or have the brush behaves. When you're working at higher brush sizes, it becomes more parent. You can have square rounded or line, and when you're working on a one pixel, it's not going to be very apparent. I'm gonna press delete again to clear off the canvas next to the one pixel area, you can click on the brush type you can have. If you're filling in shapes, you may not want pixel perfect on. So in general, I would suggest having pixel perfect on most cases. But if you have pixel perfect on when you draw, you don't get lumps of pixels like this. You'll notice clumps of pixels in the line Work. So at a one pixel brush without pixel perfect on, I'm going to use black in the bottom left. I'm pressed the delete button to clear it. We're going over those tools layer, but I just thought I'd explain how I'm getting closer to the canvas. I'm going to control plus, to zoom in real quick. You can also type in a number next to what you have a check box for pixel perfect pixel Perfect is good for clean line work. You can click and drag Matt to make the brush bigger. Left closer to the palate, you'll see a one picks. And if you click and draw anywhere, pretty self explanatory, the setting for the brush tool are going to be in the top. You'll see it shows the shortcut for the tool. You can get pretty articulate with mouse drawing if you need to, although I would recommend getting a drawing tablet of any sort to do pixel art because it's going to be faster and easier. Now I'm going to assume that you have a drawing tablet of some sort, although in pixel art it's not a requirement. Brush: Let's go over the tools and a sprite. So for the next few videos, I'm going to be tackling all the functions of the left, right top and bottomģ. And then center is gonna be your drawing space. Everything on the top is going to be technical settings, and everything on the bottom panel is going to be animation related.
![aseprite layer order aseprite layer order](https://img.itch.zone/aW1hZ2UvMTcwOTM5Lzc5NDMwOC5naWY=/original/ga0sai.gif)
![aseprite layer order aseprite layer order](https://img.itch.zone/aW1hZ2UvMjU4MzE1LzEyMzg1MTUucG5n/original/1cL13n.png)
Everything on the right side is gonna be tools. Left side over here is gonna be color related. So go ahead and put in whatever numbers you like for the width and height Doesn't matter for the sake of testing and go ahead and press OK now were brought to the main layer will be working in so very brief summary of everything in the screen. So unless you have any specific reason, just let that be. Double, wide and double high pixels are basically wreck tables and we just want to square pixels. Advanced options you don't have to worry about right now. Transparency is represented with checkers.
![aseprite layer order aseprite layer order](https://aseprite2unity.readthedocs.io/en/latest/_images/importer-options.png)
Background is self explanatory as well, however, for those that are new to digital drawing programs. Indexed is when you use a limited palette that doesn't go through the entire range. RGB a is red, green, blue, Alfa Freescale is self explanatory. So for new Sprite with and height, they're going to be pretty self explanatory. It gives you the opportunity to salvage anything you've lost.
#Aseprite layer order update
Whenever a new version of a spray comes out, you're going to see that change to a button that's going to suggest that you update and top center recover Lost sprites is going to be whenever the program crashes. The right side news is going to change from time to time as the developers update the program in the very top right, you'll notice he spray is up to date. Recent folders is going to show you the last folders you access for your files. You can set how many files you want it to stack in the settings we'll get to that later. Recent files is going to list all of your recent files, so it's gonna be blanket. Overview: when you freshly open a sprite, you're gonna see this screen.
#Aseprite layer order software
It's really good software that I enjoyed quite a lot, so let's get started.Ä¢. So if you've ever wide to jump into the program, but you've been kind of afraid to start up, something new will be going over the tools, the colors, the animation timeline, all the drop down menus and just piece by piece by piece, going through a thing and kind of figuring out what it does together. A lot of any developers use, and it's one of my personal favorites. So a spray is one of the programs used for picks A lot in animation. So a digital artist, we're gonna be going over a Sprite.